The stretched out arm should have the fingers ending underneath the crotch. Right now they look too short in your final pose. Another thing it makes it easier to check if the arms have the right length. You see how wide your black coat has become looking out of place. Stick to 45° it gives you much more natural folds on the shoulders and doesn't stretch the clothing on the sides upwards. You are not doing yourself many favors by using a T-pose in Marvelous Designer. Marmoset breakdown : wireframe/ablde/NM/gloss >Tri count is around 83K with accessories, and ± 70K without the guns (multimesh) with a 4K maps (+ 1x 2k for the ground)Īny comments/criticism are more than welcome ! You'll find below some captures, from the moodboard to sculpt and the breakdown of the 3d character (rendering directly from MToolbag viewport) My inspiration for this character comes from HUNT and BF:WW1 (press shot:>). So please find below my last attempt of realtime 3D 'realistic' character (from A to Z: sketch/scultpt/retopo/UV/texturing/Rigging and skinning). I'm here to learn, and would like to say that i really appeciate the forum/website which a pure gold mine for a loner 3D enhusiast like me! (my last post is about 2 years ago for XMD challenge). Before let me introduce myself, I'm a full time graphic designer in a packaging agency (box) and a selftaugh 2D_3D concept artist.
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